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Weapons are modules or items that can be mounted on vehicles and deal damage to enemy vehicles in Crossout. Weapons are the necessary accessories every vehicle in Crossout needs. They range from miniguns to chainsaws.

Machine guns

Machine guns are good at close to medium range. Their high rate of fire combined with their agility makes them ideal for sustained damage.

M-32 Vindicator
M-32 Vindicator.png

Shotguns

Shotguns have high damage at close range.

Parser
Parser.png
Gremlin
Gremlin.png

Autocannons

Autocannons are good at all ranges, but their advantage is better at long range. Medium damage combined with good firing range makes them preferred by all players.

AC80 Stillwind
AC80 Stillwind.png

Cannons

Cannons can be used for different purposes. Either stick to a long distance and wait for the perfect shot, or drive straight ahead. The ammo capacity is limited, but each projectile deals significant damage.

Rocket launchers

Difficult to use: the missiles have low accuracy and medium range, it takes time to fire a salvo, and lacks strength and is rather large. However, the huge total damage of the salvo with a good rate of fire and energy consumption makes them extremely dangerous.

Grenade launchers

Very difficult to handle. The projectile flies slowly and close, and along a very steep trajectory. Their size is not very strong. However, the good rate of fire and high damage generate huge damage per second. Therefore, in the hands of an experienced player, grenade launchers can be an excellent weapon.

Thresher
Thresher.png

Energy weapon

They shoot out deadly blasts of energy towards the enemy

Destructor
Destructor.png

Crossbows

Very accurate, but not very long-range weapon. Shoots deadly bolts with massive momentum.

Melee weapons

These weapons need to have direct contact with the enemy to deal damage. They also have lots of HP and Damage.

Flame weapons

The jet of flame strikes several parts at once and deals huge damage. Overheats for a long time, and then cools down for a long time.

Minelayers

They leave objects with incendiary liquid, explosives or a harpoon in the enemy's path. The first two (Fortune, Porcupine) are capable of inflicting damage on the enemy (as well as the player's armored car), and the Trap clings to the enemy and holds him in place.

Drones

Special modules equipped with artificial intelligence.

Uncategorized weapons

Argument
Argument.png
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