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This article is about a limited edition item that can only be retrieved during an event «Hidden Threat». |
Hidden Threat (rus. Скрытая угроза) is a temporary event in Crossout.
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Event duration: March 21 - April 24, 2024. |
- The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
- Event experience points are required to unlock levels and receive rewards.
- As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All uncompleted daily challenges are accumulated.
- The base event rewards are available to all players without exception. They include:
- Coupons for factional workbenches;
- 50 in-game coins;
- Structural parts of the “Syndicate” faction (please note that such parts are not issued in excess of the established limit. If you have previously received these parts during the “Syndicate” season or unlocked them with Engineer badges, then these parts will not be issued again);
- A number of stickers;
- “Hermit’s stash” container with a CK of your choice;
- “Scout’s container” container with a random legendary, epic, or special part;
- Containers with resources;
- Engineer badges.
- All additional rewards (marked with a lock icon on a blue background) are only available to those who have purchased the “Hidden threat” pack (standard or deluxe version). Purchasing the deluxe version immediately unlocks the following 10 levels and all the rewards of the unlocked levels.
- Purchasing the pack gives you access to:
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional in-game coins;
- 3 paints, a number of stickers, “Sakura” decoration, “Titanic” car horn, and the “Fukigayeshi” decor;
- Storage expansion;
- For each subsequent level starting from 51, you will receive 120 in-game coins as reward.
Rewards[]
Crafting[]
Resources |
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750 ×
![]() 450 ×
![]() 600 ×
![]() 750 ×
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Parts |
Resources |
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200 ×
![]() 250 ×
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Parts |
1 ×
![]() 1 ×
![]() 1 ×
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Upgrade |
Reliability — Mass -17%
Power — Maximum speed +3 km/h
Handling — Mass limit +10%
|
Resources |
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200 ×
![]() 100 ×
![]() 200 ×
![]() 30 ×
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Parts |
1 ×
![]() 2 ×
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Parts |
---|
1 ×
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Upgrade |
Reliability — Durability +10%
Power — Reloading time -17%
|
Parts |
---|
1 ×
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Upgrade |
Reliability — Mass -17%
Power — Reloading time -10%
Handling — Projectile speed +15%
|
Parts |
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1 ×
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Upgrade |
Reliability — Durability +10%
Power — Damage +5%
Handling — Spread stability +12%
|
Parts |
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1 ×
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Upgrade |
Reliability — Durability +10%
Power — Damage +5%
Handling — Range of fire +15%
|
Parts |
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1 ×
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Upgrade |
Reliability — Durability +10%
Power — Projectile charge time -6%
Handling — Projectile speed +25%
|
Parts |
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1 ×
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Upgrade |
Reliability — Durability +10%
Power — Reloading time -17%
Handling — Firing range +15%
|
Parts |
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1 ×
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Upgrade |
Reliability — Durability +10%
Power — Damage +5%
Handling — Spread -17%
|
Parts |
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1 ×
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Upgrade |
Reliability — Durability +10%
Power — Penetration ability +20%
Handling — Projectile speed +15%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Damage +5%
Handling — Rate of fire +10%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Melee damage +5%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Reloading time -10%
Handling — Fire puddle lifetime +2 sec
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Reloading time -10%
Handling — Projectile speed +25%
|
Resources |
---|
400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Reloading time -17%
Handling — Activation speed +20%
|
Resources |
---|
400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Power penalty reduced by 15%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Power penalty reduced by 15%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Module explosion damage -25%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Mass -17%
Power — Bonus to speed +10%
|
Resources |
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400 ×
![]() 400 ×
![]() 250 ×
![]() 200 ×
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Parts |
2 ×
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Upgrade |
Reliability — Durability +10%
Power — Range of detection in cover +15%
Handling — Mine detection radius +25%
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