All Co-drivers relate to certain factions and become available after reaching corresponding faction level.
Co-drivers have unique skills that affect your armoured vehicle.
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Update 0.13.80 completely changed Co-drivers system. This article is about an early system.
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Co-driver
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Faction
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Max Skills
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Master Jack
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- Vehicle durability +3%
- Machine guns, Miniguns, Shotguns, Cannons: damage +5% and durability +2%
- Radar Radius +5%
- Reputation +2%
- Any cabin: tonnage and max mass +500 kg
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Bulldog
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- Shotguns: damage, durability, optimal and max range +5%
- Self-destruct: damage and radius +5%
- Melee weapons, Chainsaws: damage +5% and durability +3%
- Unguided rockets: damage +5%
- Reputation +2%
- Growl: tonnage +500 kg
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Perseus
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- Machine guns, Miniguns: damage, durability, optimal and max range, max spread reduction +5%
- Autocannons: damage +3%, turn speed +5%
- Reputation +2%
- Drones: damage +5%, cooldown -3%, module durability +3%
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Stone-deaf
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- Cannons: damage, durability, shell blast radius, crosshair convergence when car is stationary +5%, turn speed +2%, ammunition +1 pcs
- Turrets: damage +5%, module durability +3%
- Reputation +2%
- Trucker: max speed +5 km/h
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Hans
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Jade
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- Energy weapons: damage +5, durability +3%
- Generators: explosion damage -5%, mass -10%
- Drones, Turrets: damage +3%
- Weapon accuracy while moving +15%
- Reputation +2%
- Aegis-Prime: protective field durability +2%, active time +10%
- Barrier IX: cooldown -5%
- Pilgrim, Quantum, Photon, Nova: tonnage +500 kg
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Misty
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Levels[]
Level |
Required XP |
Total XP
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1 |
0 |
0
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2 |
60.000 |
60.000
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3 |
67.000 |
127.000
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4 |
74.000 |
201.000
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5 |
83.000 |
284.000
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6 |
92.000 |
376.000
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7 |
102.000 |
478.000
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8 |
113.000 |
591.000
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9 |
125.000 |
716.000
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10 |
139.000 |
855.000
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11 |
154.000 |
1.009.000
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12 |
171.000 |
1.180.000
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13 |
190.000 |
1.370.000
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14 |
210.000 |
1.580.000
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15 |
233.000 |
1.813.000
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Notes[]
- In order to completely level the co-driver you will need the following quantity of resources: