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Co-drivers icon

Main Characteristics of Co-drivers System[]

  • To unlock co-drivers the special resource is required — Intelligenceintelligence.
  • Co-drivers can be unlocked upon reaching reputation level 30 with Engineers faction.
  • Each co-driver has 3 passive skills that increase structural parts of your armoured vehicle or increase its efficiency.
  • Each co-driver also has a special ability = Talent. To activate it you will need to meet the certain conditions that are written in talent description.
  • If the co-driver is unlocked, his talent and all passive skills become available. No additional leveling is required.
  • Different co-drivers require different intelligence for unlocking. Starter co-drivers require less intelligence.
  • You can use only one co-driver at a time.
  • You still can save your co-driver with a certain armoured vehicle.

Co-drivers List[]

Co-driver Jay icon

Talent[]

Activation

Gains up to 4 charges by hitting an enemy at a distance of at least 80 m. At least 3 sec. must pass between the hits. Accumulated charges are reset if all shots from all weapons miss the target or over time.

Effect

Each charge increases the damage of all weapons by 7%.

Description

In order to survive in the Wasteland, it's not necessary to join raider gangs or hide behind layers of armour. Proper positioning and accurate shooting can help you.

Passive Skills[]

Snap shooting Projectile speed +5%
Precise shot Weapon spread -10%
Logistics Mass of the mounted ammo packs -20%

Co-driver Grizzly icon

Talent[]

Activation

The talent charges after receiving 2 hits to the cabin. At least 1 sec. must pass between hits from a single enemy. The charge goes down over time.

Effect

Increases the armoured car's resistance to all types of damage by 30% for 6 sec.

Description

Grizzly and his team of technicians are some of the most talented vehicle armour specialists in the Valley. Their reputation is confirmed at least by the number of survivors who managed to share their feedback.

Passive Skills[]

Tank engine Cabin mass limit +3%
Composite armour Armoured car durability +5%
Blitzkrieg Movement part power penalty -10%

Co-driver Yuki icon

Talent[]

Activation

The talent charges while the player stays behind the enemy vehicle at a distance of 35 m. The charge goes down quickly when there are no enemies near the player. It's not charged by drones or turrets.

Effect

Increases the damage of all weapons by 15%.

Description

Getting away from the Syndicate "dragons" chasing you is an extremely difficult task. Especially if you have fought together side by side before. But the harder the conditions, the more one can learn from them. And even a constant numerical superiority of the enemy can at some point become your advantage.

Passive Skills[]

Light alloys Cabin tonnage +5%
Isolated systems Strength of slowing effects -40%
Reinforced movement parts Movement parts durability +20%

Co-driver Billie icon

Talent[]

Actication

The talent charges after hitting an enemy 30 times at a distance of 35 m or more, but not more often than one hit every 0.15 sec. The next shot at the enemy activates the talent.

Effect

Increased the damage inflicted and received by all weapons by 25% for 6 sec Losing any weapon while the talent is active resets it. The damage bonus doesn't affect drones and turrets.

Description

Drive fast, shoot to kill and blow up loudly. These are the qualities that Billie and his gang give to any armoured car they assemble. And, as it turns out, many people in the Wasteland like this approach.

Passive Skills[]

Directional fury Spread increase rate -10%
Hardened steel Weapon durability +10%
To Valhalla! Self-destruct damage +30%

Co-driver Phobos icon

Talent[]

Activation

The talent charges if the player is within 30 m. of an enemy armoured car for 2 sec. Receiving damage blocks the charging of the talent for 4 sec.

Effect

Increases the damage of all weapons by 25% for 5 sec.

Description

The Dawn's Children never valued human life. What kind of attitude will people have towards the one who was rejected even by those scientists? As long as Phobos is alive, no one on the Valley should trust anything they see. Besides his reputation for being a cold-blooded killer, he is also known as a master of disguise.

Passive Skills[]

Signal jammer Detection range when using invisibility -20%
Ghost of the Wasteland Invisibility module cooldown time -10%
Nitrous oxide system Armoured car speed +5 km/h

Co-driver R-Type 52 icon

Talent[]

Activation

The talent charges for 6 sec. while the player stays near player-activated drones and turrets within a distance up until 60 m., regardless of their amount. The charging from turrets occurs faster. Flying drones don't affect the charge.

Effect

For 4 sec. increases the damage of all drones and turrets withing a 35 m. radius near the player by 20%.

Description

Although Caligari was the first to utilize the Ravager AI, only Eric Stahl's engineers were able to realize its full potential. With its help, they were able to increase the efficiency of their drones and simplify their maintenance.

Passive Skills[]

Self-diagnostics Drone durability +10%
Advanced AI Drone activation time -20%
Target indicators Drone delay before attacking -10%

Co-driver Falcon icon

Talent[]

Activation

The talent charges after you hold an enemy in your sights for 3 sec. The target must be within range of the radar. Taking damage resets the charge.

Effect

Highlights explosive modules on the enemy's armoured vehicle for 6 sec. and increases damage to it by 15%.

Description

After Crossout, private military companies entered their golden age. Equipped with modern means of intelligence and analyses, they could eliminate any enemy from a safe distance, attacking its most vulnerable points. Their services quickly became in demand in the Valley.

Passive Skills[]

Stabilizers Weapon spread in movement -15%
Recon drones Enemy detection radius +10%
Reliable fuel Engine power +10%

Co-driver Atitlan icon

Talent[]

Activation

The talent charges by dealing blast or fire damage to multiple enemies with at least two rockets from a single rocket salvo. The next shot at the enemy after charging acitvates the talent.

Effect

Temporarily increases damage by 10% and shell blast radius by 33%.

Description

The right mixture ensures deep and consistent frying of any opponent. This simple wisdom is passed down by word of mouth by the Firestarter shamans. In the end, it just works.

Passive Skills[]

Fire worship Fire puddle radius +5%
Compact mixtures Weapon ammunition and booster fuel capacity +15%
Explosive temper Fire rate of frontal and course rocket launchers +10%

Co-driver Hertz icon

Talent[]

Actication

The talent charges when the armoured vehicle moves at a speed above 80% of its maximum speed. Dealing energy damage after a full charge activates the talent.

Effect

Increases energy weapon damage to the cabin, hardware, weapons and movement parts by 30% for 4 sec., but reduces the damage to the other parts by the same percentage.

Description

No one in the Valley accpeted Hertz because of his excessive fondness for dangerous experiments, which made the young scientists very angry. After years of wandering around power stations and transformer booths, his talents were finally recognized by the mercenaries. For them, the most important quality in a person was the ability to destroy.

Passive Skills[]

Capacitors Protective field durability +20%
High resistance Heating and freezing rate from enemy weapons -40%
Dynamo Speed and travelled distance requirements for parts -20%

Notes[]

St wheel alpha
All Co-drivers relate to certain factions and become available after reaching corresponding faction level.

Co-drivers have unique skills that affect your armoured vehicle.

Deleted Information Logo Update 0.13.80 completely changed Co-drivers system. This article is about an early system.
Co-driver Faction Max Skills
Master Jack
Engineers logo
  • Vehicle durability +3%
  • Machine guns, Miniguns, Shotguns, Cannons: damage +5% and durability +2%
  • Radar Radius +5%
  • Reputation +2%
  • Any cabin: tonnage and max mass +500 kg
Bulldog
Lunatics logo
  • Shotguns: damage, durability, optimal and max range +5%
  • Self-destruct: damage and radius +5%
  • Melee weapons, Chainsaws: damage +5% and durability +3%
  • Unguided rockets: damage +5%
  • Reputation +2%
  • Growl: tonnage +500 kg
Perseus
Nomads logo
  • Machine guns, Miniguns: damage, durability, optimal and max range, max spread reduction +5%
  • Autocannons: damage +3%, turn speed +5%
  • Reputation +2%
  • Drones: damage +5%, cooldown -3%, module durability +3%
Stone-deaf
Scavengers logo
  • Cannons: damage, durability, shell blast radius, crosshair convergence when car is stationary +5%, turn speed +2%, ammunition +1 pcs
  • Turrets: damage +5%, module durability +3%
  • Reputation +2%
  • Trucker: max speed +5 km/h
Hans
Steppenwolfs logo
Jade
Dawn's Children logo
  • Energy weapons: damage +5, durability +3%
  • Generators: explosion damage -5%, mass -10%
  • Drones, Turrets: damage +3%
  • Weapon accuracy while moving +15%
  • Reputation +2%
  • Aegis-Prime: protective field durability +2%, active time +10%
  • Barrier IX: cooldown -5%
  • Pilgrim, Quantum, Photon, Nova: tonnage +500 kg
Misty
Firestarters logo

Levels[]

Level Required XP Total XP
1 0 0
2 60.000 60.000
3 67.000 127.000
4 74.000 201.000
5 83.000 284.000
6 92.000 376.000
7 102.000 478.000
8 113.000 591.000
9 125.000 716.000
10 139.000 855.000
11 154.000 1.009.000
12 171.000 1.180.000
13 190.000 1.370.000
14 210.000 1.580.000
15 233.000 1.813.000

Notes[]

  • In order to completely level the co-driver you will need the following quantity of resources:
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