(Created page with "The Car jack module gives the player the ability to self-flip the vehicle without the need to allied intervention. When activated it propels the craft skywards and in a slight...") Tag: sourceedit |
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+ | {{Hardware|type = Special module|image1 = Car jack.png|description = This device can flip your vehicle without the help of other players.|power_score = 85|durability = 112|energy_drain = 1|mass = 160}} |
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− | The Car jack module gives the player the ability to self-flip the vehicle without the need to allied intervention. When activated it propels the craft skywards and in a slightly tilting motion to try to land it on it's wheels or treads. |
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+ | [[Category:Hardware]] |
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− | ==Statistics== |
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− | '''Power Score''' 70 pts. |
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− | '''Structure''' 112 pts. |
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− | '''Energy drain''' 1 point |
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− | '''Mass''' 360 kg |
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− | '''Size''' 2x4x2 |
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− | ==Tactics== |
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− | [[File:Car_jack_3.png|thumb|left|The size scale of the Car jack.]] |
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− | The Car jack is a cheap and useful addition to any vehicle at the modest energy cost of a single point. It ensures that your not left flailing in the middle of combat when you are toppled over by a melee proficient craft. It also helps people who have a problem with trying to ramp off terrain and getting stuck in a group of rocks. |
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− | This is module is suitable for any vehicle and may be essential in some experimental builds. A tall tower-like build may be knocked over by a guns recoil so this may allow them to take a shot over a crest of a hill and harmlessly fall backward, obscuring the enemy's line of sight (A "Peek-a-boom" tactic if you will) before raising back up with the car jack. |
Revision as of 21:03, 25 January 2018