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This article is about a limited edition item that can only be retrieved during an event «Guiding Star». |
AC80 Stillwind (rus. АП80 Штиль) is a Legendary rarity weapon in Crossout.
Description[]
An experimental Nomad autocannon that maximizes the effectiveness of their invisibility modules. Allows you to deal significant damage to the enemy before he realizes where he is being shot from.
Great accuracy, but requires experience in aiming at long ranges.
Receiving[]
- Rewarded during events:
- Guiding Star - 1 upgraded piece upon reaching level 58 (battle pass required). Crafting blueprint available since level 65.
- Following Lloyd's Trail - 1 pc. upon reaching level 40 (battle pass required).
- Final Run - 1 pcs. upon reaching level 49 (battle pass required).
- Craft upgraded version during events:
- Special workbench during Guiding Star.
- Special workbench during Mr. Twister.
- Special workbench during Treasures of the Wasteland.
- Special workbench during Following Lloyd's Trail (2024).
- Special workbench during Final Run (2025).
- Buy at the market.
Crafting[]
|
This article is about a limited edition item that can only be retrieved during an event «Treasures of the Wasteland». |
| Resources |
|---|
|
800 ×
1000 ×
1600 ×
600 ×
|
| Parts |
|
4 ×
1 ×
|
| Upgrade |
|
Reliability — Durability +10%
Power — Damage +5%
Handling — Spread growth decreased by 17%
|
|
This article is about a limited edition item that can only be retrieved during an event «Guiding Star». |
| Resources |
|---|
|
100 ×
550 ×
550 ×
550 ×
|
| Parts |
|
2 ×
1 ×
1 ×
|
| Resources |
|---|
|
1800 ×
1600 ×
1100 ×
1450 ×
|
| Parts |
| Upgrade |
|
Reliability — Mass -17%
Power — Time to overheating +10%
Handling — Rotation speed +10%
|
|
This article is about a limited edition item that can only be retrieved during an event «Mr. Twister». |
| Resources |
|---|
|
480 ×
|
| Upgrade |
|
Reliability — Durability +10%
Power — Time to overheating +10%
Handling — Spread growth decreased by 17%
|
Upgrade[]
• Reliability
• Durability +10%
• Mass -17%
• Resistance to all damage +10%
• Power
• Damage +5%
• Explosion radius +10%
• Time to overheat +10%
• Explosion radius +10%
• Time to overheat +10%
• Handling
• Spread stability +12%
• Projectile speed +15%
• Rate of fire +10%
• Projectile speed +15%
• Rate of fire +10%


